


Type: Energy (Blaster), Piercing (Bayonet)Īccurate: This weapon takes no penalty when firing at targets at Short Range. After 50 shots, the Power Pack must be replaced. If you do not Aim at your target immediately before making an attack with a SORS, you take a -5 penalty on your attack roll.Ī Special Operations Sniper Rifle requires a Power Pack to operate. Unwieldy in anything other than a prepared firing position, the Special Operations Sniper Rifle is poorly suited for use in close combat. It takes +1 to attacks on targets more than 66 squares far from wielder.

Due to its more rifle-like structure, however, the SORS is treated as a Rifle for the purposes of Range, as well as satisfying Talent and Feat prerequisites. Also, when it comes to sniper rifles the longer the better. Normal blaster rifle 1 Blaster pistol (same average damage) Sniper rifle dualwielding 2 blaster pistols. Again and again, look at the mirror classes. It is still a very very complicated system, requiring the Exotic Weapon Proficiency Feat to have proficiency in the SORS. A sniper rifle has 20 more weapon damage than a normal blaster rifle with same level barrel. Special Operations Sniper Rifle Equipment data created by Wikia user JediPorg12.Ī long range variation of the Special Operations Blaster System, it has the same modifications without the Autofire.
